Where is sorceress edeas house




















You are going to have to deal with the Random rule which is prevalent in Centra. Here are a few of the tactics that can be employed in order to win:. The two rules are rather complex but with an elementary understanding of the two rules you should be able to prevent yourself from setting Edea up for an easy victory 4 Reset, reset and reset some more until you walk away victorious.

I am ashamed to admit that this took me nearly 20 tries to complete, so do not feel bad if you have to hit reset a few times. The number of hit points gained by junctioning of this spell junctioning less of this spell will result in a proportionately smaller bonus ; numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst. The amount of strength gained by junctioning of this spell junctioning less of this spell will result in a proportionately smaller bonus ; numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst.

The amount of vitality gained by junctioning of this spell junctioning less of this spell will result in a proportionately smaller bonus ; numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst. The amount of magic gained by junctioning of this spell junctioning less of this spell will result in a proportionately smaller bonus ; numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst.

The amount of spirit gained by junctioning of this spell junctioning less of this spell will result in a proportionately smaller bonus ; numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst. The amount of speed gained by junctioning of this spell junctioning less of this spell will result in a proportionately smaller bonus ; numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst.

The amount of evade gained by junctioning of this spell junctioning less of this spell will result in a proportionately smaller bonus ; numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst.

The amount of hit gained by junctioning of this spell junctioning less of this spell will result in a proportionately smaller bonus ; numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst.

The amount of luck gained by junctioning of this spell junctioning less of this spell will result in a proportionately smaller bonus ; numbers shown in green indicate that these are among the best values for this spell as determined by the relative rank of all stats, while numbers shown in red are among the worst.

The percentage of status attack gained by by junctioning of this spell junctioning less of this spell will result in a proportionately smaller bonus ; hover over a multiple status row to see the specific status list. The percentage of status defense gained by by junctioning of this spell junctioning less of this spell will result in a proportionately smaller bonus ; hover over a multiple status row to see the specific status list.

The percentage of elemental attack gained by by junctioning of this spell junctioning less of this spell will result in a proportionately smaller bonus ; hover over a multiple element row to see the specific element list. The percentage of elemental defense gained by by junctioning of this spell junctioning less of this spell will result in a proportionately smaller bonus ; hover over a multiple element row to see the specific element list.

Squall and Ultimecia go back in time and appear at the orphanage twelve years in Squall's past. Ultimecia dies and gives up her sorceress power to Edea while Squall plants the seeds of SeeD's foundation by telling Edea about it before disappearing back into the compressed time.

While Squall remains lost in time, Rinoa finds her way to the flower field behind the house where the two of them had promised to meet, but Squall never shows. Rinoa grasps a flower petal that turns into a white feather that flies away into the sky and eventually locates the lost Squall who momentarily makes his way to the flower field in dusk, but Rinoa's back is turned and she can't hear him.

As she turns, Squall disappears back into the compressed time. Using her sorceress power Rinoa finds him and brings him back to the flower field.

As Squall comes to all of the flower petals flying in the air turn into white feathers. The party, as well as Cid and Edea, head to Balamb Garden to celebrate.

Edea's house is one of the last remnants of the long-gone civilization of Centra. It is situated fittingly on the Cape of Good Hope, near the south-western tip of the continent. The stone buildings have an Ancient Greek design, with the worn pillars reminiscent of Ancient Greek ruins. The buildings also have growths on them, showing their age. The entrance is the building's main walk and the first thing visitors see.

Up ahead is the entrance to one of the bedrooms, and if one was to go left at the end, they would end up looking over the flower fields. It is unknown where the door on the right leads, although it is speculated that this is Edea's room. One of the many bedrooms in the orphanage, this one is connected to the main room through the door on the right and can also be accessed via a door that opens out onto the orphanage entrance.

The bedroom contains some furniture as well as a flag hanging on the wall. The kids frequently ran through the main room during their many escapades. The room itself is mainly empty, with the exception of a few boxes and desks. The door at the rear leads out to the backyard while the door to the immediate left of that door leads into the bedroom. A small area located behind the main building directly overlooks the beach. On the left end of the area is a rock staircase leading down to the beach from the house.

During the childhood memories flashback, the clotheslines have white shirts hanging from them. In Ultimecia's future, the beach does not exist, having eroded away due to time and perhaps the presence of Ultimecia Castle.

In this future, a Triple draw point is found on the backyard, which never refills. Supposedly dead White SeeDs lie on the ground, but upon closer inspection one of the bodies is blinking. Whether this is a glitch, or just a trick of the camera, is unknown. The beach was a prominent playing area for the children living in the orphanage, who would sometimes sneak down after dark to light fireworks. The lighthouse is visible from the beach, but in the present time, it is abandoned.

The flower field is where Squall makes the promise to Rinoa and is seen in the opening and the ending FMVs. Cid and Edea within the house play with Centra region ruleset, where Same, Plus and Random are the starting rules. A somber piece using harpsichord and wind instruments, with slight variation to the sorceress theme reflecting Edea's matron personality.



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